National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
The Value of Jumps: Commodification and Sportization of Parkour
Zemánek, Vojtěch ; Heřmanský, Martin (advisor) ; Halbich, Marek (referee)
The Value of Jumps: commodification and sportization of parkour Abstract: The subject of this thesis is a young urban lifestyle discipline called parkour. In the past couple of years parkour gained a lot of popularity in Czech Republic. Connected with that is also the exploration of the ways to get parkour into the state of commodity. At the same time parkour as a sport is finding its place in public discourse. An ethnographic research that is the basis for this thesis is following the flowline of two processes - commodification and sportization. Based on data created using participant observation and semi-structured interviews I describe how these processes are manifested, how they are connected and how they are interpreted by the actors on the Czech parkour scene. I argue that both sportization and commodification influence how traceurs and traceuses make sense of their discipline. Both processes seem to play an important role in the construction of authenticity in parkour. At the end I describe certain trends and changes in parkour that can be considered results of commodification and sportization of this discipline. Key words: parkour, commodity, commodification, sportization, lifestyle sport
Freetime Activity to E-sport: Players Stands Agains Professionalisation of CS:GO
Havrland, Ladislav ; Numerato, Dino (advisor) ; Sedláček, Jakub (referee)
This work focuses on the professionalisation of e-sport, where we watch the transition of playing video games to a professional competitive level. The work is specified in the Counter- Strike video game environment: Global Offensive, which is one of the most eminent e-sport disciplines in terms of number of players and time played by both amateur and professional players. In this work, e-sport is grasped in terms of the professionalization of free-time video game play, where professionalisation means an increase in the number of actors and their mutual influence forming the social network. The subject of the research is the attitude of players to transform the Counter-Strike Global Offensive, where the possibilities of the reactions that the players will choose for this transformation are grounded in A. Hirschman's Exit, Voice and Loyalty theory, which is applied to the Counter-Strike Global Offensive . The research data for this work is analyzed by semi-structured interviews with professional CS players: GO. The starting point of the work is the wider context of the attitudes of professional players and the choice of their strategy in response to the professionalisation of CS: GO.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.